Joybranch: An Animal-Computer Interface

We turned a natural branch and log into a wireless joystick to allow a bird to exert choice and control over ambient music.

Enrichment is a methodology for caregivers to offer zoo animals improved psychological and physiological well-being. Although many species rely on auditory senses, sonic enrichment is rarely implemented. Designing interactive sonic enrichment systems for animals presents unique ergonomic, ethical, and agency-related challenges. We present a case study of such design. We deployed two novel interventions at the San Diego Zoo to allow Sampson, a music-savvy hyacinth macaw, to gain control over his sonic environment. Our results suggest that (1) the bird uses, understands, and benefits from the system, and (2) visitors play a major role in Sampson’s engagement with this technology. With his new agency, the bird gains control over his interactions with the public, creating an interspecies experience mediated by technology. The resulting animal-human-computer interaction may inform mediated interspecies experiences in the future.

Download paper.

with R. Kleinberger, A. van Troyer, D. Su, J. Baker, A. Harrington, and L. Yu (MIT).

Previous
Previous

AudioMoth (Acoustic Recording Hardware)

Next
Next

Mission: Wildlife (Augmented Reality)