Bat Sense: An Empathy Toy
Experience Bat Life. Hunt. Pollinate. Navigate.
In order to inspire curiosity and wonder about bats, we designed and built the Bat Sense wearable sense shifter. While wearing the Bat Sense, childrens’ senses are transformed to be more like those of bats. Sensors and hardware in the device emit ultrasound, read echos from nearby objects, and produce sounds and colors that allow the wearer to find their way in total darkness. The system also contains a separate moth/flower target that other children can wear, and the Bat Sense can convey the distance to that target when in Hunt or Pollinate mode. The toys and associated Hunt, Pollinate, and Navigate games are designed for children aged 8-12. Various prototypes and designs are shown below.
with D. Owens and M. DiTullo.

Bats have many unusual and interesting habits.

Testing an extremely early prototype.

Data from the wearable's ultrasonic rangefinder sensor showing prey item moving away and then toward user. Two stationary objects are also nearby.

Conceptual sketches.

Refinement toward final designs.

Next generation prototype.

3D production model for moth/flower wearable (hunting and pollination game play).


Electronic schematics for game system.

Board design diagram for Bat Sense sensor/speaker/light array.

PCB design for target (moth/flower) wearable.

Game play for Hunt mode.

Bat Sense wearable showing illuminated visor indicating distance to object/target.

Packaging concept.